Searched refs:mAnimationHandle (Results 1 – 2 of 2) sorted by relevance
36 , mAnimationHandle(nullptr) { in AnimatorManager()65 LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an AnimationHandle!"); in setAnimationHandle()66 mAnimationHandle = handle; in setAnimationHandle()67 LOG_ALWAYS_FATAL_IF(!mAnimationHandle && mAnimators.size(), in setAnimationHandle()74 LOG_ALWAYS_FATAL_IF(!mAnimationHandle, in pushStaging()87 animator->pushStaging(mAnimationHandle->context()); in pushStaging()146 AnimateFunctor functor(info, mAnimationHandle->context(), &dirtyMask); in animateCommon()149 mAnimationHandle->notifyAnimationsRan(); in animateCommon()183 &mParent, mParent.getName(), mAnimationHandle); in endAllActiveAnimators()184 EndActiveAnimatorsFunctor functor(mAnimationHandle->context()); in endAllActiveAnimators()[all …]
45 bool hasAnimationHandle() { return mAnimationHandle; } in hasAnimationHandle()68 AnimationHandle* mAnimationHandle; variable