Home
last modified time | relevance | path

Searched refs:mAnimationHandle (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAnimatorManager.cpp36 , mAnimationHandle(nullptr) { in AnimatorManager()
65 LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an AnimationHandle!"); in setAnimationHandle()
66 mAnimationHandle = handle; in setAnimationHandle()
67 LOG_ALWAYS_FATAL_IF(!mAnimationHandle && mAnimators.size(), in setAnimationHandle()
74 LOG_ALWAYS_FATAL_IF(!mAnimationHandle, in pushStaging()
87 animator->pushStaging(mAnimationHandle->context()); in pushStaging()
146 AnimateFunctor functor(info, mAnimationHandle->context(), &dirtyMask); in animateCommon()
149 mAnimationHandle->notifyAnimationsRan(); in animateCommon()
183 &mParent, mParent.getName(), mAnimationHandle); in endAllActiveAnimators()
184 EndActiveAnimatorsFunctor functor(mAnimationHandle->context()); in endAllActiveAnimators()
[all …]
DAnimatorManager.h45 bool hasAnimationHandle() { return mAnimationHandle; } in hasAnimationHandle()
68 AnimationHandle* mAnimationHandle; variable