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Searched refs:mBackbuffers (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanManager.cpp121 SkASSERT(surface->mBackbuffers); in getAvailableBackbuffer()
128 VulkanSurface::BackbufferInfo* backbuffer = surface->mBackbuffers + in getAvailableBackbuffer()
244 if (surface->mBackbuffers) { in destroyBuffers()
246 mWaitForFences(mBackendContext->fDevice, 2, surface->mBackbuffers[i].mUsageFences, true, in destroyBuffers()
248 surface->mBackbuffers[i].mImageIndex = -1; in destroyBuffers()
249 mDestroySemaphore(mBackendContext->fDevice, surface->mBackbuffers[i].mAcquireSemaphore, in destroyBuffers()
251 mDestroySemaphore(mBackendContext->fDevice, surface->mBackbuffers[i].mRenderSemaphore, in destroyBuffers()
254 surface->mBackbuffers[i].mTransitionCmdBuffers); in destroyBuffers()
255 mDestroyFence(mBackendContext->fDevice, surface->mBackbuffers[i].mUsageFences[0], 0); in destroyBuffers()
256 mDestroyFence(mBackendContext->fDevice, surface->mBackbuffers[i].mUsageFences[1], 0); in destroyBuffers()
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DVulkanManager.h61 BackbufferInfo* mBackbuffers; variable