Searched refs:mBoundTextures (Results 1 – 2 of 2) sorted by relevance
102 if (mBoundTextures[mTextureUnit] != texture) { in bindTexture()104 mBoundTextures[mTextureUnit] = texture; in bindTexture()140 mBoundTextures[i] = 0; in resetBoundTextures()146 if (mBoundTextures[i] == texture) { in unbindTexture()147 mBoundTextures[i] = 0; in unbindTexture()
91 GLuint mBoundTextures[kTextureUnitsCount]; variable