Searched refs:mCanvasState (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | FrameBuilder.cpp | 41 , mCanvasState(*this) in FrameBuilder() 50 mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, in FrameBuilder() 60 , mCanvasState(*this) in FrameBuilder() 70 mCanvasState.initializeSaveStack(1, 1, in FrameBuilder() 96 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter(); in deferLayers() 113 mCanvasState.save(SaveFlags::MatrixClip); in deferRenderNode() 115 mCanvasState.restore(); in deferRenderNode() 121 mCanvasState.save(SaveFlags::MatrixClip); in deferRenderNode() 122 mCanvasState.translate(tx, ty); in deferRenderNode() 123 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, in deferRenderNode() [all …]
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D | FrameBuilder.h | 185 return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp); in tryBakeOpState() 188 …return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(), recordedO… in tryBakeUnboundedOpState() 248 CanvasState mCanvasState; variable
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