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Searched refs:mCanvasState (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DFrameBuilder.cpp41 , mCanvasState(*this) in FrameBuilder()
50 mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, in FrameBuilder()
60 , mCanvasState(*this) in FrameBuilder()
70 mCanvasState.initializeSaveStack(1, 1, in FrameBuilder()
96 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter(); in deferLayers()
113 mCanvasState.save(SaveFlags::MatrixClip); in deferRenderNode()
115 mCanvasState.restore(); in deferRenderNode()
121 mCanvasState.save(SaveFlags::MatrixClip); in deferRenderNode()
122 mCanvasState.translate(tx, ty); in deferRenderNode()
123 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, in deferRenderNode()
[all …]
DFrameBuilder.h185 return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp); in tryBakeOpState()
188 …return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(), recordedO… in tryBakeUnboundedOpState()
248 CanvasState mCanvasState; variable