Searched refs:mCurrentCacheTexture (Results 1 – 2 of 2) sorted by relevance
89 , mCurrentCacheTexture(nullptr) in FontRenderer()420 mCurrentCacheTexture = mACacheTextures[0]; in initTextTexture()506 if (texture != mCurrentCacheTexture) { in appendMeshQuadNoClip()508 mCurrentCacheTexture = texture; in appendMeshQuadNoClip()511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, in appendMeshQuadNoClip()533 if (mCurrentCacheTexture->endOfMesh()) { in appendMeshQuad()551 if (mCurrentCacheTexture->endOfMesh()) { in appendRotatedMeshQuad()
185 CacheTexture* mCurrentCacheTexture; variable