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Searched refs:mCurrentFence (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp60 mCurrentFence(Fence::NO_FENCE), in FramebufferSurface()
175 mCurrentFence = item.mFence; in nextBuffer()
263 return mCurrentFence; in nextBuffer()
DFramebufferSurface.h91 sp<Fence> mCurrentFence; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp157 mCurrentFence(Fence::NO_FENCE), in GLConsumer()
186 mCurrentFence(Fence::NO_FENCE), in GLConsumer()
326 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()
494 mCurrentFence = item.mFence; in updateAndReleaseLocked()
999 return mCurrentFence; in getCurrentFence()
1027 if (mCurrentFence->isValid()) { in doGLFenceWaitLocked()
1030 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked()
1060 status_t err = mCurrentFence->waitForever( in doGLFenceWaitLocked()
/frameworks/native/include/gui/
DGLConsumer.h409 sp<Fence> mCurrentFence; variable