Searched refs:mCurrentFence (Results 1 – 4 of 4) sorted by relevance
60 mCurrentFence(Fence::NO_FENCE), in FramebufferSurface()175 mCurrentFence = item.mFence; in nextBuffer()263 return mCurrentFence; in nextBuffer()
91 sp<Fence> mCurrentFence; variable
157 mCurrentFence(Fence::NO_FENCE), in GLConsumer()186 mCurrentFence(Fence::NO_FENCE), in GLConsumer()326 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()494 mCurrentFence = item.mFence; in updateAndReleaseLocked()999 return mCurrentFence; in getCurrentFence()1027 if (mCurrentFence->isValid()) { in doGLFenceWaitLocked()1030 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked()1060 status_t err = mCurrentFence->waitForever( in doGLFenceWaitLocked()
409 sp<Fence> mCurrentFence; variable