Searched refs:mCurrentFrameInfo (Results 1 – 2 of 2) sorted by relevance
318 if (!wasSkipped(mCurrentFrameInfo)) { in prepareTree()319 mCurrentFrameInfo = &mFrames.next(); in prepareTree()321 mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo); in prepareTree()322 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued; in prepareTree()323 mCurrentFrameInfo->markSyncStart(); in prepareTree()346 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); in prepareTree()380 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); in prepareTree()412 mCurrentFrameInfo->markIssueDrawCommandsStart(); in draw()424 bool didSwap = mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, in draw()440 if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) { in draw()[all …]
251 FrameInfo* mCurrentFrameInfo = nullptr; variable