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Searched refs:mCurrentFrameInfo (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp318 if (!wasSkipped(mCurrentFrameInfo)) { in prepareTree()
319 mCurrentFrameInfo = &mFrames.next(); in prepareTree()
321 mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo); in prepareTree()
322 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued; in prepareTree()
323 mCurrentFrameInfo->markSyncStart(); in prepareTree()
346 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); in prepareTree()
380 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); in prepareTree()
412 mCurrentFrameInfo->markIssueDrawCommandsStart(); in draw()
424 bool didSwap = mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, in draw()
440 if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) { in draw()
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DCanvasContext.h251 FrameInfo* mCurrentFrameInfo = nullptr; variable