Searched refs:mCurrentPositionPointer (Results 1 – 2 of 2) sorted by relevance
26 , mCurrentPositionPointer(this) in MeshState()69 mCurrentPositionPointer, mCurrentPositionStride); in dump()123 || vertices != mCurrentPositionPointer in bindPositionVertexPointer()126 mCurrentPositionPointer = vertices; in bindPositionVertexPointer()143 mCurrentPositionPointer = this; in resetVertexPointers()
123 const void* mCurrentPositionPointer; variable