Searched refs:mCurrentPositionStride (Results 1 – 2 of 2) sorted by relevance
27 , mCurrentPositionStride(0) in MeshState()69 mCurrentPositionPointer, mCurrentPositionStride); in dump()124 || stride != mCurrentPositionStride) { in bindPositionVertexPointer()127 mCurrentPositionStride = stride; in bindPositionVertexPointer()
124 GLsizei mCurrentPositionStride; variable