Searched refs:mDrawState (Results 1 – 5 of 5) sorted by relevance
210 switch (mDrawState) { in drawStateToString()216 default: return Integer.toString(mDrawState); in drawStateToString()219 int mDrawState; field in WindowStateAnimator507 if (mDrawState == DRAW_PENDING) { in finishDrawingLocked()514 mDrawState = COMMIT_DRAW_PENDING; in finishDrawingLocked()528 if (mDrawState != COMMIT_DRAW_PENDING && mDrawState != READY_TO_SHOW) { in commitFinishDrawingLocked()534 mDrawState = READY_TO_SHOW; in commitFinishDrawingLocked()607 mDrawState = DRAW_PENDING; in resetDrawState()706 mDrawState = NO_SURFACE; in createSurfaceLocked()710 mDrawState = NO_SURFACE; in createSurfaceLocked()[all …]
1165 winAnimator.mDrawState = DRAW_PENDING; in updateResizingWindowIfNeeded()1462 (mWinAnimator.mDrawState == COMMIT_DRAW_PENDING in isDrawFinishedLw()1463 || mWinAnimator.mDrawState == READY_TO_SHOW in isDrawFinishedLw()1464 || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawFinishedLw()1474 (mWinAnimator.mDrawState == READY_TO_SHOW || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawnLw()2353 return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN; in hasDrawnLw()2742 mWinAnimator.mDrawState = WindowStateAnimator.NO_SURFACE; in destroyOrSaveSurfaceUnchecked()2824 mWinAnimator.mDrawState = READY_TO_SHOW; in restoreSavedSurface()3016 if (DEBUG_ORIENTATION && mWinAnimator.mDrawState == DRAW_PENDING) in reportResized()3025 final boolean reportDraw = mWinAnimator.mDrawState == DRAW_PENDING; in reportResized()[all …]
122 + " mDrawState=" + w.mWinAnimator.mDrawState);
348 if (winAnimator.mDrawState == READY_TO_SHOW) {2686 w.mWinAnimator.mDrawState = DRAW_PENDING; in waitForAllWindowsDrawn()3029 appWin.mWinAnimator.mDrawState))); in screenshotApplications()
5788 " drawState=" + win.mWinAnimator.mDrawState); in checkDrawnWindowsLocked()