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Searched refs:mFocusedWindowHandle (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp770 if (mFocusedWindowHandle != NULL) { in dispatchKeyLocked()
771 commandEntry->inputWindowHandle = mFocusedWindowHandle; in dispatchKeyLocked()
1079 if (mFocusedWindowHandle == NULL) { in findFocusedWindowTargetsLocked()
1095 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { in findFocusedWindowTargetsLocked()
1102 mFocusedWindowHandle, entry, "focused"); in findFocusedWindowTargetsLocked()
1105 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string()); in findFocusedWindowTargetsLocked()
1111 addWindowTargetLocked(mFocusedWindowHandle, in findFocusedWindowTargetsLocked()
1763 if (mFocusedWindowHandle != NULL) { in pokeUserActivityLocked()
1764 const InputWindowInfo* info = mFocusedWindowHandle->getInfo(); in pokeUserActivityLocked()
2884 if (mFocusedWindowHandle != newFocusedWindowHandle) { in setInputWindows()
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DInputDispatcher.h962 sp<InputWindowHandle> mFocusedWindowHandle; variable