Searched refs:mGLConsumer (Results 1 – 1 of 1) sorted by relevance
299 &mGLConsumer, &mSurface, &mTexName); in setUp()334 mGLConsumer->abandon(); in tearDown()337 mGLConsumer.clear(); in tearDown()347 err = mGLConsumer->updateTexImage(); in prepareComposition()357 return mComposer->compose(mTexName, mGLConsumer); in compose()368 sp<GLConsumer> mGLConsumer; member in Layer406 result = mGLHelper->createSurfaceTexture(w, h, &mGLConsumer, &mSurface, in setUp()455 mGLConsumer->abandon(); in tearDown()456 mGLConsumer.clear(); in tearDown()481 sp<Fence> startFence = mGLConsumer->getCurrentFence(); in run()[all …]