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Searched refs:mGLConsumer (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/cmds/flatland/
DMain.cpp299 &mGLConsumer, &mSurface, &mTexName); in setUp()
334 mGLConsumer->abandon(); in tearDown()
337 mGLConsumer.clear(); in tearDown()
347 err = mGLConsumer->updateTexImage(); in prepareComposition()
357 return mComposer->compose(mTexName, mGLConsumer); in compose()
368 sp<GLConsumer> mGLConsumer; member in Layer
406 result = mGLHelper->createSurfaceTexture(w, h, &mGLConsumer, &mSurface, in setUp()
455 mGLConsumer->abandon(); in tearDown()
456 mGLConsumer.clear(); in tearDown()
481 sp<Fence> startFence = mGLConsumer->getCurrentFence(); in run()
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