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Searched refs:mHardwareTextures (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DTextureCache.cpp116 auto textureIterator = mHardwareTextures.find(bitmap->getStableID()); in getCachedTexture()
117 if (textureIterator == mHardwareTextures.end()) { in getCachedTexture()
119 mHardwareTextures.insert(std::make_pair(bitmap->getStableID(), in getCachedTexture()
195 auto hardwareIter = mHardwareTextures.find(pixelRefStableID); in destroyTexture()
196 if (hardwareIter != mHardwareTextures.end()) { in destroyTexture()
198 mHardwareTextures.erase(hardwareIter); in destroyTexture()
206 for(auto& iter: mHardwareTextures) { in clear()
209 mHardwareTextures.clear(); in clear()
DTextureCache.h138 std::unordered_map<uint32_t, std::unique_ptr<Texture>> mHardwareTextures; variable