Searched refs:mHardwareTextures (Results 1 – 2 of 2) sorted by relevance
116 auto textureIterator = mHardwareTextures.find(bitmap->getStableID()); in getCachedTexture()117 if (textureIterator == mHardwareTextures.end()) { in getCachedTexture()119 mHardwareTextures.insert(std::make_pair(bitmap->getStableID(), in getCachedTexture()195 auto hardwareIter = mHardwareTextures.find(pixelRefStableID); in destroyTexture()196 if (hardwareIter != mHardwareTextures.end()) { in destroyTexture()198 mHardwareTextures.erase(hardwareIter); in destroyTexture()206 for(auto& iter: mHardwareTextures) { in clear()209 mHardwareTextures.clear(); in clear()
138 std::unordered_map<uint32_t, std::unique_ptr<Texture>> mHardwareTextures; variable