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Searched refs:mHasPendingRelease (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp63 mHasPendingRelease(false), in FramebufferSurface()
160 mHasPendingRelease = true; in nextBuffer()
215 if (mHasPendingRelease) { in nextBuffer()
229 mHasPendingRelease = false; in nextBuffer()
DFramebufferSurface.h100 bool mHasPendingRelease; variable