Searched refs:mHasPendingRelease (Results 1 – 2 of 2) sorted by relevance
63 mHasPendingRelease(false), in FramebufferSurface()160 mHasPendingRelease = true; in nextBuffer()215 if (mHasPendingRelease) { in nextBuffer()229 mHasPendingRelease = false; in nextBuffer()
100 bool mHasPendingRelease; variable