Searched refs:mIsAllocating (Results 1 – 3 of 3) sorted by relevance
84 mIsAllocating(false), in BufferQueueCore()303 while (mIsAllocating) { in waitWhileAllocatingLocked()413 if (mSlots[slot].mGraphicBuffer == NULL && !mIsAllocating) { in validateConsistencyLocked()
465 mCore->mIsAllocating = true; in dequeueBuffer()519 mCore->mIsAllocating = false; in dequeueBuffer()1350 mCore->mIsAllocating = true; in allocateBuffers()1365 mCore->mIsAllocating = false; in allocateBuffers()1383 mCore->mIsAllocating = false; in allocateBuffers()1411 mCore->mIsAllocating = false; in allocateBuffers()
280 bool mIsAllocating; variable