Searched refs:mMaxAverageLuminance (Results 1 – 3 of 3) sorted by relevance
35 mMaxAverageLuminance(maxAverageLuminance), in HdrCapabilities()45 mMaxAverageLuminance(-1.0f), in HdrCapabilities()54 float getDesiredMaxAverageLuminance() const { return mMaxAverageLuminance; } in getDesiredMaxAverageLuminance()66 float mMaxAverageLuminance; variable
33 sizeof(mMaxAverageLuminance) + in getFlattenedSize()47 reinterpret_cast<float&>(buf[1]) = mMaxAverageLuminance; in flatten()59 sizeof(mMaxAverageLuminance) + in unflatten()76 mMaxAverageLuminance = reinterpret_cast<float const&>(buf[1]); in unflatten()
1303 private float mMaxAverageLuminance = INVALID_LUMINANCE; field in Display.HdrCapabilities1319 mMaxAverageLuminance = maxAverageLuminance; in HdrCapabilities()1340 return mMaxAverageLuminance; in getDesiredMaxAverageLuminance()1362 && mMaxAverageLuminance == that.mMaxAverageLuminance in equals()1371 hash = hash * 17 + Float.floatToIntBits(mMaxAverageLuminance); in hashCode()1402 mMaxAverageLuminance = source.readFloat(); in readFromParcel()1413 dest.writeFloat(mMaxAverageLuminance); in writeToParcel()