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Searched refs:mMesh (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/font/
DCacheTexture.h146 return mMesh; in mesh()
165 TextureVertex* mesh = mMesh + mCurrentQuad * 4; in addQuad()
193 TextureVertex* mMesh = nullptr; variable
DCacheTexture.cpp155 delete[] mMesh; in releaseMesh()
173 if (!mMesh) { in allocateMesh()
174 mMesh = new TextureVertex[mMaxQuadCount * 4]; in allocateMesh()
/frameworks/rs/
DrsFont.cpp617 mMesh.set(new Mesh(mRSC, 1, 1)); in initVertexArrayBuffers()
618 mMesh->setVertexBuffer(vertexAlloc, 0); in initVertexArrayBuffers()
619 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); in initVertexArrayBuffers()
620 mMesh->init(); in initVertexArrayBuffers()
660 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6); in issueDrawCommand()
818 mMesh.clear(); in deinit()
DrsFont.h238 ObjectBaseRef<Mesh> mMesh; variable
/frameworks/native/services/surfaceflinger/
DLayer.cpp92 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2), in Layer()
1142 computeGeometry(hw, mMesh, false);
1144 engine.drawMesh(mMesh);
1156 computeGeometry(hw, mMesh, useIdentityTransform);
1193 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
1204 engine.drawMesh(mMesh);
DLayer.h746 mutable Mesh mMesh; variable