Searched refs:mMesh (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 146 return mMesh; in mesh() 165 TextureVertex* mesh = mMesh + mCurrentQuad * 4; in addQuad() 193 TextureVertex* mMesh = nullptr; variable
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D | CacheTexture.cpp | 155 delete[] mMesh; in releaseMesh() 173 if (!mMesh) { in allocateMesh() 174 mMesh = new TextureVertex[mMaxQuadCount * 4]; in allocateMesh()
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/frameworks/rs/ |
D | rsFont.cpp | 617 mMesh.set(new Mesh(mRSC, 1, 1)); in initVertexArrayBuffers() 618 mMesh->setVertexBuffer(vertexAlloc, 0); in initVertexArrayBuffers() 619 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); in initVertexArrayBuffers() 620 mMesh->init(); in initVertexArrayBuffers() 660 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6); in issueDrawCommand() 818 mMesh.clear(); in deinit()
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D | rsFont.h | 238 ObjectBaseRef<Mesh> mMesh; variable
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 92 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2), in Layer() 1142 computeGeometry(hw, mMesh, false); 1144 engine.drawMesh(mMesh); 1156 computeGeometry(hw, mMesh, useIdentityTransform); 1193 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); 1204 engine.drawMesh(mMesh);
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D | Layer.h | 746 mutable Mesh mMesh; variable
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