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Searched refs:mPendingRelease (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlingerConsumer.cpp93 err = updateAndReleaseLocked(item, &mPendingRelease); in updateTexImage()
203 if (!mPendingRelease.isPending) { in setReleaseFence()
207 auto currentTexture = mPendingRelease.currentTexture; in setReleaseFence()
211 mPendingRelease.graphicBuffer, fence); in setReleaseFence()
219 if (!mPendingRelease.isPending) { in releasePendingBuffer()
225 status_t result = releaseBufferLocked(mPendingRelease.currentTexture, in releasePendingBuffer()
226 mPendingRelease.graphicBuffer, mPendingRelease.display, in releasePendingBuffer()
227 mPendingRelease.fence); in releasePendingBuffer()
230 mPendingRelease = PendingRelease(); in releasePendingBuffer()
DSurfaceFlingerConsumer.h110 PendingRelease mPendingRelease; variable