Searched refs:mPendingRelease (Results 1 – 2 of 2) sorted by relevance
93 err = updateAndReleaseLocked(item, &mPendingRelease); in updateTexImage()203 if (!mPendingRelease.isPending) { in setReleaseFence()207 auto currentTexture = mPendingRelease.currentTexture; in setReleaseFence()211 mPendingRelease.graphicBuffer, fence); in setReleaseFence()219 if (!mPendingRelease.isPending) { in releasePendingBuffer()225 status_t result = releaseBufferLocked(mPendingRelease.currentTexture, in releasePendingBuffer()226 mPendingRelease.graphicBuffer, mPendingRelease.display, in releasePendingBuffer()227 mPendingRelease.fence); in releasePendingBuffer()230 mPendingRelease = PendingRelease(); in releasePendingBuffer()
110 PendingRelease mPendingRelease; variable