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Searched refs:mPrefetchedLayers (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp526 if (mPrefetchedLayers.erase(node)) { in markLayerInUse()
532 if (mPrefetchedLayers.size()) { in freePrefetchedLayers()
533 for (auto& node : mPrefetchedLayers) { in freePrefetchedLayers()
539 mPrefetchedLayers.clear(); in freePrefetchedLayers()
564 mPrefetchedLayers.insert(node); in buildLayer()
DCanvasContext.h259 std::set<RenderNode*> mPrefetchedLayers; variable