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Searched refs:mPresentQueueIndex (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanManager.cpp57 mBackendContext.reset(GrVkBackendContext::Create(&mPresentQueueIndex, canPresent)); in initialize()
105 mGetDeviceQueue(mBackendContext->fDevice, mPresentQueueIndex, 0, &mPresentQueue); in initialize()
198 mPresentQueueIndex, // srcQueueFamilyIndex in getBackbufferSurface()
481 uint32_t queueFamilies[] = { mBackendContext->fGraphicsQueueIndex, mPresentQueueIndex }; in createSwapchain()
482 if (mBackendContext->fGraphicsQueueIndex != mPresentQueueIndex) { in createSwapchain()
545 mPresentQueueIndex, surface->mVkSurface, &supported); in createSurface()
636 mPresentQueueIndex, // dstQueueFamilyIndex in swapBuffers()
DVulkanManager.h170 uint32_t mPresentQueueIndex; variable