Searched refs:mPresentQueueIndex (Results 1 – 2 of 2) sorted by relevance
57 mBackendContext.reset(GrVkBackendContext::Create(&mPresentQueueIndex, canPresent)); in initialize()105 mGetDeviceQueue(mBackendContext->fDevice, mPresentQueueIndex, 0, &mPresentQueue); in initialize()198 mPresentQueueIndex, // srcQueueFamilyIndex in getBackbufferSurface()481 uint32_t queueFamilies[] = { mBackendContext->fGraphicsQueueIndex, mPresentQueueIndex }; in createSwapchain()482 if (mBackendContext->fGraphicsQueueIndex != mPresentQueueIndex) { in createSwapchain()545 mPresentQueueIndex, surface->mVkSurface, &supported); in createSurface()636 mPresentQueueIndex, // dstQueueFamilyIndex in swapBuffers()
170 uint32_t mPresentQueueIndex; variable