Searched refs:mQuadListIndices (Results 1 – 2 of 2) sorted by relevance
31 , mQuadListIndices(0) { in MeshState()48 glGenBuffers(1, &mQuadListIndices); in MeshState()49 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadListIndices); in MeshState()51 mCurrentIndicesBuffer = mQuadListIndices; in MeshState()61 glDeleteBuffers(1, &mQuadListIndices); in ~MeshState()62 mQuadListIndices = 0; in ~MeshState()67 ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer); in dump()
113 GLuint getQuadListIBO() { return mQuadListIndices; } in getQuadListIBO()131 GLuint mQuadListIndices; variable