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Searched refs:mRenderNodes (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp150 mRenderNodes.emplace_back(rootRenderNode); in CanvasContext()
158 for (auto& node : mRenderNodes) { in ~CanvasContext()
161 mRenderNodes.clear(); in ~CanvasContext()
165 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); in addRenderNode()
167 mRenderNodes.emplace(mRenderNodes.begin() + pos, node); in addRenderNode()
172 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), in removeRenderNode()
173 mRenderNodes.end()); in removeRenderNode()
329 for (const sp<RenderNode>& node : mRenderNodes) { in prepareTree()
419 mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes, &(profiler())); in draw()
575 for (const sp<RenderNode>& node : mRenderNodes) { in destroyHardwareResources()
DCanvasContext.h249 std::vector< sp<RenderNode> > mRenderNodes; variable