Searched refs:mRenderNodes (Results 1 – 2 of 2) sorted by relevance
150 mRenderNodes.emplace_back(rootRenderNode); in CanvasContext()158 for (auto& node : mRenderNodes) { in ~CanvasContext()161 mRenderNodes.clear(); in ~CanvasContext()165 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); in addRenderNode()167 mRenderNodes.emplace(mRenderNodes.begin() + pos, node); in addRenderNode()172 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), in removeRenderNode()173 mRenderNodes.end()); in removeRenderNode()329 for (const sp<RenderNode>& node : mRenderNodes) { in prepareTree()419 mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes, &(profiler())); in draw()575 for (const sp<RenderNode>& node : mRenderNodes) { in destroyHardwareResources()
249 std::vector< sp<RenderNode> > mRenderNodes; variable