Searched refs:mRenderState (Results 1 – 15 of 15) sorted by relevance
/frameworks/base/libs/hwui/ |
D | BakedOpRenderer.cpp | 35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); in startTemporaryLayer() 41 mRenderState.layerPool().putOrDelete(offscreenBuffer); in recycleTemporaryLayer() 61 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); in startRepaintLayer() 62 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); in startRepaintLayer() 99 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); in endLayer() 106 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); in copyToLayer() 119 mRenderState.bindFramebuffer(0); in startFrame() 126 mRenderState.debugOverdraw(true, true); in startFrame() 137 mRenderState.stencil().enableDebugTest(i + 1, false); in endFrame() 140 mRenderState.stencil().enableDebugTest(4, true); in endFrame() [all …]
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D | Layer.cpp | 29 , mRenderState(renderState) in Layer() 44 mRenderState.unregisterLayer(this); in ~Layer() 52 mRenderState.postDecStrong(this); in postDecStrong()
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D | Caches.cpp | 56 , mRenderState(&renderState) in Caches() 168 if (mRenderState) { in dumpMemoryUsage() 170 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); in dumpMemoryUsage() 171 it != mRenderState->mActiveLayers.end(); it++) { in dumpMemoryUsage() 182 memused, mRenderState->mActiveLayers.size()); in dumpMemoryUsage()
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D | BakedOpRenderer.h | 60 , mRenderState(renderState) in BakedOpRenderer() 66 RenderState& renderState() { return mRenderState; } in renderState() 118 RenderState& mRenderState; variable
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D | PatchCache.cpp | 34 : mRenderState(renderState) in PatchCache() 67 mRenderState.meshState().deleteMeshBuffer(mMeshBuffer); in clear() 156 mRenderState.meshState().genOrUpdateMeshBuffer(&mMeshBuffer, in createVertexBuffer() 204 mRenderState.meshState().updateMeshBufferSubData(mMeshBuffer, newMesh->positionOffset, size, in setupMesh()
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D | DeferredLayerUpdater.cpp | 30 : mRenderState(renderState) in DeferredLayerUpdater() 45 mRenderState.unregisterDeferredLayerUpdater(this); in ~DeferredLayerUpdater() 76 mLayer = mCreateLayerFn(mRenderState, mWidth, mHeight, mColorFilter, mAlpha, mMode, mBlend); in apply()
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D | VkLayer.cpp | 30 surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info); in updateTexture()
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D | GlopBuilder.cpp | 65 : mRenderState(renderState) in GlopBuilder() 80 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedVbo() 96 mRenderState.meshState().getUnitQuadVBO(), in setMeshUnitQuad() 115 mRenderState.meshState().getUnitQuadVBO(), in setMeshTexturedUnitQuad() 147 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshIndexedQuads() 161 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedQuads() 209 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshPatchQuads() 624 && mRenderState.stencil().isTestEnabled(); in build()
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D | Layer.h | 111 RenderState& mRenderState; variable
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D | DeferredLayerUpdater.h | 113 RenderState& mRenderState;
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D | Caches.h | 191 RenderState* mRenderState; variable
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D | PatchCache.h | 164 RenderState& mRenderState; variable
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D | GlopBuilder.h | 130 RenderState& mRenderState; variable
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderThread.h | 95 RenderState& renderState() const { return *mRenderState; } in renderState() 153 RenderState* mRenderState; variable
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D | RenderThread.cpp | 164 , mRenderState(nullptr) in RenderThread() 198 mRenderState = new RenderState(*this); in initThreadLocals()
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