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Searched refs:mRenderState (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/
DBakedOpRenderer.cpp35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); in startTemporaryLayer()
41 mRenderState.layerPool().putOrDelete(offscreenBuffer); in recycleTemporaryLayer()
61 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); in startRepaintLayer()
62 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); in startRepaintLayer()
99 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); in endLayer()
106 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); in copyToLayer()
119 mRenderState.bindFramebuffer(0); in startFrame()
126 mRenderState.debugOverdraw(true, true); in startFrame()
137 mRenderState.stencil().enableDebugTest(i + 1, false); in endFrame()
140 mRenderState.stencil().enableDebugTest(4, true); in endFrame()
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DLayer.cpp29 , mRenderState(renderState) in Layer()
44 mRenderState.unregisterLayer(this); in ~Layer()
52 mRenderState.postDecStrong(this); in postDecStrong()
DCaches.cpp56 , mRenderState(&renderState) in Caches()
168 if (mRenderState) { in dumpMemoryUsage()
170 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); in dumpMemoryUsage()
171 it != mRenderState->mActiveLayers.end(); it++) { in dumpMemoryUsage()
182 memused, mRenderState->mActiveLayers.size()); in dumpMemoryUsage()
DBakedOpRenderer.h60 , mRenderState(renderState) in BakedOpRenderer()
66 RenderState& renderState() { return mRenderState; } in renderState()
118 RenderState& mRenderState; variable
DPatchCache.cpp34 : mRenderState(renderState) in PatchCache()
67 mRenderState.meshState().deleteMeshBuffer(mMeshBuffer); in clear()
156 mRenderState.meshState().genOrUpdateMeshBuffer(&mMeshBuffer, in createVertexBuffer()
204 mRenderState.meshState().updateMeshBufferSubData(mMeshBuffer, newMesh->positionOffset, size, in setupMesh()
DDeferredLayerUpdater.cpp30 : mRenderState(renderState) in DeferredLayerUpdater()
45 mRenderState.unregisterDeferredLayerUpdater(this); in ~DeferredLayerUpdater()
76 mLayer = mCreateLayerFn(mRenderState, mWidth, mHeight, mColorFilter, mAlpha, mMode, mBlend); in apply()
DVkLayer.cpp30 surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info); in updateTexture()
DGlopBuilder.cpp65 : mRenderState(renderState) in GlopBuilder()
80 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedVbo()
96 mRenderState.meshState().getUnitQuadVBO(), in setMeshUnitQuad()
115 mRenderState.meshState().getUnitQuadVBO(), in setMeshTexturedUnitQuad()
147 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshIndexedQuads()
161 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedQuads()
209 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshPatchQuads()
624 && mRenderState.stencil().isTestEnabled(); in build()
DLayer.h111 RenderState& mRenderState; variable
DDeferredLayerUpdater.h113 RenderState& mRenderState;
DCaches.h191 RenderState* mRenderState; variable
DPatchCache.h164 RenderState& mRenderState; variable
DGlopBuilder.h130 RenderState& mRenderState; variable
/frameworks/base/libs/hwui/renderthread/
DRenderThread.h95 RenderState& renderState() const { return *mRenderState; } in renderState()
153 RenderState* mRenderState; variable
DRenderThread.cpp164 , mRenderState(nullptr) in RenderThread()
198 mRenderState = new RenderState(*this); in initThreadLocals()