Searched refs:mSaveCount (Results 1 – 4 of 4) sorted by relevance
28 , mSaveCount(1) in CanvasState()57 mSaveCount = 1; in initializeRecordingSaveStack()76 mSaveCount = 1; in initializeSaveStack()123 return mSaveCount++; in saveSnapshot()137 mSaveCount--; in restoreSnapshot()147 if (mSaveCount > 1) { in restore()155 while (mSaveCount > saveCount) { in restoreToCount()
98 int getSaveCount() const { return mSaveCount; } in getSaveCount()176 int mSaveCount; variable
60 private int mSaveCount; field in GraphicBuffer182 mSaveCount = mCanvas.save(); in lockCanvas()203 canvas.restoreToCount(mSaveCount); in unlockCanvasAndPost()204 mSaveCount = 0; in unlockCanvasAndPost()
124 private int mSaveCount; field in TextureView682 mSaveCount = mCanvas.save(); in lockCanvas()700 canvas.restoreToCount(mSaveCount); in unlockCanvasAndPost()701 mSaveCount = 0; in unlockCanvasAndPost()