Searched refs:mScissor (Results 1 – 4 of 4) sorted by relevance
579 mScissor = mGlobalTransform.transform(viewport);580 if (mScissor.isEmpty()) {581 mScissor = getBounds();626 mScissor.left, mScissor.top, mScissor.right, mScissor.bottom,
139 const Rect& getScissor() const { return mScissor; } in getScissor()261 Rect mScissor; variable
42 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()47 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()53 mScissor = new Scissor(); in onGLContextCreated()81 delete mScissor; in onGLContextDestroyed()82 mScissor = nullptr; in onGLContextDestroyed()91 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onVkContextCreated()
111 Scissor& scissor() { return *mScissor; } in scissor()134 Scissor* mScissor = nullptr; variable