Home
last modified time | relevance | path

Searched refs:mScissor (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp579 mScissor = mGlobalTransform.transform(viewport);
580 if (mScissor.isEmpty()) {
581 mScissor = getBounds();
626 mScissor.left, mScissor.top, mScissor.right, mScissor.bottom,
DDisplayDevice.h139 const Rect& getScissor() const { return mScissor; } in getScissor()
261 Rect mScissor; variable
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp42 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()
47 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()
53 mScissor = new Scissor(); in onGLContextCreated()
81 delete mScissor; in onGLContextDestroyed()
82 mScissor = nullptr; in onGLContextDestroyed()
91 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onVkContextCreated()
DRenderState.h111 Scissor& scissor() { return *mScissor; } in scissor()
134 Scissor* mScissor = nullptr; variable