Searched refs:mShadowLutTexture (Results 1 – 2 of 2) sorted by relevance
53 if (mShadowLutTexture != nullptr) { in ~TextureState()54 mShadowLutTexture->deleteTexture(); in ~TextureState()73 if (mShadowLutTexture == nullptr) { in constructTexture()74 mShadowLutTexture.reset(new Texture(caches)); in constructTexture()81 mShadowLutTexture->upload(GL_ALPHA, SHADOW_LUT_SIZE, 1, GL_ALPHA, GL_UNSIGNED_BYTE, &bytes); in constructTexture()82 mShadowLutTexture->setFilter(GL_LINEAR); in constructTexture()83 mShadowLutTexture->setWrap(GL_CLAMP_TO_EDGE); in constructTexture()
80 Texture* getShadowLutTexture() { return mShadowLutTexture.get(); } in getShadowLutTexture()93 std::unique_ptr<Texture> mShadowLutTexture; variable