Searched refs:mStagingPlayState (Results 1 – 2 of 2) sorted by relevance
40 , mStagingPlayState(PlayState::NotStarted) in BaseRenderNodeAnimator()55 LOG_ALWAYS_FATAL_IF(mStagingPlayState != PlayState::NotStarted, in checkMutable()91 mStagingPlayState = PlayState::Running; in start()97 mStagingPlayState = PlayState::Finished; in cancel()103 mStagingPlayState = PlayState::Finished; in reset()109 mStagingPlayState = PlayState::Reversing; in reverse()115 mStagingPlayState = PlayState::Finished; in end()183 if (mStagingPlayState == PlayState::Finished) { in pushStaging()185 } else if (mStagingPlayState == PlayState::Running in pushStaging()186 || mStagingPlayState == PlayState::Reversing) { in pushStaging()[all …]
147 PlayState mStagingPlayState; variable