Home
last modified time | relevance | path

Searched refs:mStagingPlayState (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp40 , mStagingPlayState(PlayState::NotStarted) in BaseRenderNodeAnimator()
55 LOG_ALWAYS_FATAL_IF(mStagingPlayState != PlayState::NotStarted, in checkMutable()
91 mStagingPlayState = PlayState::Running; in start()
97 mStagingPlayState = PlayState::Finished; in cancel()
103 mStagingPlayState = PlayState::Finished; in reset()
109 mStagingPlayState = PlayState::Reversing; in reverse()
115 mStagingPlayState = PlayState::Finished; in end()
183 if (mStagingPlayState == PlayState::Finished) { in pushStaging()
185 } else if (mStagingPlayState == PlayState::Running in pushStaging()
186 || mStagingPlayState == PlayState::Reversing) { in pushStaging()
[all …]
DAnimator.h147 PlayState mStagingPlayState; variable