Searched refs:mTextureCount (Results 1 – 7 of 7) sorted by relevance
74 int mTextureCount; field in Program110 return mTextureCount; in getTextureCount()119 if ((slot < 0) || (slot >= mTextureCount)) { in getTextureType()132 if ((slot < 0) || (slot >= mTextureCount)) { in getTextureName()168 if ((slot < 0) || (slot >= mTextureCount)) { in bindTexture()192 if ((slot < 0) || (slot >= mTextureCount)) { in bindSampler()212 int mTextureCount; field in Program.BaseProgramBuilder224 mTextureCount = 0; in BaseProgramBuilder()299 return mTextureCount - 1; in getCurrentTextureIndex()330 addTexture(texType, "Tex" + mTextureCount); in addTexture()[all …]
65 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()66 String[] texNames = new String[mTextureCount]; in create()81 for (int i=0; i < mTextureCount; i++) { in create()
125 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()126 String[] texNames = new String[mTextureCount]; in create()141 for (int i=0; i < mTextureCount; i++) { in create()
52 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()53 String[] texNames = new String[mTextureCount]; in create()68 for (int i=0; i < mTextureCount; i++) { in create()316 pf.mTextureCount = MAX_TEXTURE; in create()
78 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()79 String[] texNames = new String[mTextureCount]; in create()94 for (int i=0; i < mTextureCount; i++) { in create()
112 uint32_t mTextureCount; variable
113 state = new StateBasedKey(mTextureCount); in getStateBasedShaderID()601 mTextureCount = mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()