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Searched refs:mTransformToDisplayInverse (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlingerConsumer.h44 mTransformToDisplayInverse(false), mSurfaceDamage(), mLayer(layer) in SurfaceFlingerConsumer()
102 bool mTransformToDisplayInverse; variable
DSurfaceFlingerConsumer.cpp126 mTransformToDisplayInverse = item->mTransformToDisplayInverse; in acquireBufferLocked()
134 return mTransformToDisplayInverse; in getTransformToDisplayInverse()
/frameworks/native/libs/gui/
DBufferItem.cpp54 mTransformToDisplayInverse(false), in BufferItem()
83 addAligned(size, mTransformToDisplayInverse); in getPodSize()
171 writeAligned(buffer, size, mTransformToDisplayInverse); in flatten()
237 readAligned(buffer, size, mTransformToDisplayInverse); in unflatten()
DBufferQueueConsumer.cpp218 outBuffer->mTransformToDisplayInverse = in acquireBuffer()
DBufferQueueProducer.cpp863 item.mTransformToDisplayInverse = in queueBuffer()
/frameworks/native/include/gui/
DBufferItem.h107 bool mTransformToDisplayInverse; variable