Searched refs:mUnitQuadBuffer (Results 1 – 2 of 2) sorted by relevance
32 glGenBuffers(1, &mUnitQuadBuffer); in MeshState()33 glBindBuffer(GL_ARRAY_BUFFER, mUnitQuadBuffer); in MeshState()35 mCurrentBuffer = mUnitQuadBuffer; in MeshState()58 glDeleteBuffers(1, &mUnitQuadBuffer); in ~MeshState()66 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer); in dump()
112 GLuint getUnitQuadVBO() { return mUnitQuadBuffer; } in getUnitQuadVBO()117 GLuint mUnitQuadBuffer; variable