Searched refs:mUseAudioCallback (Results 1 – 2 of 2) sorted by relevance
131 mUseAudioCallback(false), in Renderer()147 if (mUseAudioCallback) { in ~Renderer()758 if (mDrainAudioQueuePending || mSyncQueues || mUseAudioCallback) { in postDrainAudioQueue_l()839 if (!mUseAudioCallback) { in notifyEOSCallback()849 if (!mUseAudioCallback) { in fillAudioBuffer()1963 mUseAudioCallback = true; // offload mode transfers data through callback in onOpenAudioSink()1991 mUseAudioCallback = getUseAudioCallbackSetting(); in onOpenAudioSink()1992 if (mUseAudioCallback) { in onOpenAudioSink()2017 mUseAudioCallback ? &NuPlayer::Renderer::AudioSinkCallback : NULL, in onOpenAudioSink()2018 mUseAudioCallback ? this : NULL, in onOpenAudioSink()
217 bool mUseAudioCallback; member