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Searched refs:modelViewMatrix (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DSkiaShader.cpp73 const SkMatrix& localMatrix, const mat4& modelViewMatrix) { in computeScreenSpaceMatrix() argument
79 screenSpace.multiply(modelViewMatrix); in computeScreenSpaceMatrix()
120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, in tryStoreGradient() argument
154 shader.getLocalMatrix(), modelViewMatrix); in tryStoreGradient()
200 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, in tryStoreBitmap() argument
245 modelViewMatrix); in tryStoreBitmap()
286 const Matrix4& modelViewMatrix, GLuint* textureUnit, in storeCompose() argument
288 LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix, in storeCompose()
291 LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix, in storeCompose()
296 bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, in tryStoreCompose() argument
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DProgram.cpp153 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, in set() argument
173 t.multiply(modelViewMatrix); in set()
DSkiaShader.h76 static void store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
DProgram.h388 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,