Searched refs:modelViewMatrix (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SkiaShader.cpp | 73 const SkMatrix& localMatrix, const mat4& modelViewMatrix) { in computeScreenSpaceMatrix() argument 79 screenSpace.multiply(modelViewMatrix); in computeScreenSpaceMatrix() 120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, in tryStoreGradient() argument 154 shader.getLocalMatrix(), modelViewMatrix); in tryStoreGradient() 200 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, in tryStoreBitmap() argument 245 modelViewMatrix); in tryStoreBitmap() 286 const Matrix4& modelViewMatrix, GLuint* textureUnit, in storeCompose() argument 288 LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix, in storeCompose() 291 LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix, in storeCompose() 296 bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, in tryStoreCompose() argument [all …]
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D | Program.cpp | 153 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, in set() argument 173 t.multiply(modelViewMatrix); in set()
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D | SkiaShader.h | 76 static void store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
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D | Program.h | 388 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
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