Searched refs:modulate (Results 1 – 6 of 6) sorted by relevance
139 bool modulate; member196 modulate = false; in reset()235 modulate = a < COLOR_COMPONENT_THRESHOLD; in setColorModulate()236 return modulate; in setColorModulate()245 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || in setAlpha8ColorModulate()247 return modulate; in setAlpha8ColorModulate()287 key |= programid(modulate) << PROGRAM_MODULATE_SHIFT; in key()
341 mDescription.modulate = mOutGlop->fill.color.isNotBlack(); in setFillTexturePaint()344 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillTexturePaint()366 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillPaint()383 mDescription.modulate = mOutGlop->fill.color.isNotBlack(); in setFillPathTexturePaint()407 mDescription.modulate = mOutGlop->fill.color.isNotBlack(); in setFillShadowTexturePaint()440 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillLayer()454 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillTextureLayer()470 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillExternalTexture()650 mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor; in build()
682 if (description.modulate || singleColor) { in generateFragmentShader()793 if (description.modulate && applyModulate) { in generateFragmentShader()
48 void modulate();51 void inline HSV::modulate() { in modulate() function
47 mColor.modulate(); in startScheduling()
47 random color which will be the same every time the trace is replayed. Surfaces modulate their color