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Searched refs:moveNeeded (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
DInputReader.cpp4642 bool moveNeeded = updateMovedPointers( in dispatchTouches() local
4651 moveNeeded = true; in dispatchTouches()
4670 if (moveNeeded && !moveIdBits.isEmpty()) { in dispatchTouches()
5158 bool moveNeeded = false; in dispatchPointerGestures() local
5164 moveNeeded = updateMovedPointers(mPointerGesture.currentGestureProperties, in dispatchPointerGestures()
5170 moveNeeded = true; in dispatchPointerGestures()
5212 if (moveNeeded) { in dispatchPointerGestures()