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Searched refs:needsAlloc (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DTexture.cpp123 bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D); in upload() local
126 needsAlloc = true; in upload()
130 if (needsAlloc) { in upload()
291 bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap(); in upload() local
296 needsAlloc = true; in upload()
349 needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target); in upload()
360 uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(), in upload()
366 uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(), in upload()