Searched refs:postAndWait (Results 1 – 8 of 8) sorted by relevance
89 thread.postAndWait(new Callable<Object>() { in testDestruction()104 Integer generation = thread.postAndWait(new Callable<Integer>() { in testReconstruction()112 Integer nextGeneration = thread.postAndWait(new Callable<Integer>() { in testReconstruction()127 Integer generation = thread.postAndWait(new Callable<Integer>() { in testReuseSameThread()134 Integer nextGeneration = thread.postAndWait(new Callable<Integer>() { in testReuseSameThread()150 Integer generation = thread.postAndWait(new Callable<Integer>() { in testReuseSameThread_Multiple()161 Integer nextGeneration = thread.postAndWait(new Callable<Integer>() { in testReuseSameThread_Multiple()181 thread.postAndWait(new Callable<Object>() { in testTimeout()
77 mContext = (CanvasContext*) postAndWait(task); in RenderProxy()98 postAndWait(task); in destroyContext()128 return (bool) postAndWait(task); in loadSystemProperties()140 postAndWait(task); // block since name/value pointers owned by caller in setName()175 return (bool) postAndWait(task); in pauseSurface()187 postAndWait(task); in setStopped()250 postAndWait(task); in destroy()281 void* retval = postAndWait(task); in createTextureLayer()295 postAndWait(task); in buildLayer()309 return (bool) postAndWait(task); in copyLayerInto()[all …]
73 postAndWait(); in drawFrame()78 void DrawFrameTask::postAndWait() { in postAndWait() function in android::uirenderer::renderthread::DrawFrameTask
75 void postAndWait();
154 void* postAndWait(MethodInvokeRenderTask* task);
505 return br.postAndWait(this, timeout); in runWithScissors()818 public boolean postAndWait(Handler handler, long timeout) { in postAndWait() method in Handler.BlockingRunnable
163 public <T> T postAndWait(final Callable<T> callable, int timeoutMillis) in postAndWait() method in SelfDestructiveThread
230 return sBackgroundThread.postAndWait(fetcher, timeout); in getFontSync()