Searched refs:projectionChange (Results 1 – 1 of 1) sorted by relevance
488 ProjectionChange* projectionChange(dispChange->mutable_projection()); in addDisplayProjectionLocked() local489 projectionChange->set_orientation(orientation); in addDisplayProjectionLocked()490 Rectangle* viewportRect(projectionChange->mutable_viewport()); in addDisplayProjectionLocked()492 Rectangle* frameRect(projectionChange->mutable_frame()); in addDisplayProjectionLocked()