Searched refs:projectionMatrix (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Program.cpp | 153 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, in set() argument 155 if (projectionMatrix != mProjection || offset != mOffset) { in set() 157 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]); in set() 159 mat4 p(projectionMatrix); in set() 168 mProjection = projectionMatrix; in set()
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D | Program.h | 388 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
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/frameworks/native/libs/math/include/math/ |
D | mat4.h | 291 static CONSTEXPR TVec3<A> project(const TMat44& projectionMatrix, TVec3<A> vertice) { in project() argument 292 TVec4<A> r = projectionMatrix * TVec4<A>{ vertice, 1 }; in project() 297 static CONSTEXPR TVec4<A> project(const TMat44& projectionMatrix, TVec4<A> vertice) { in project() argument 298 vertice = projectionMatrix * vertice; in project()
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