Searched refs:quadCount (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Patch.cpp | 99 uint32_t quadCount = 0; in Patch() local 125 width, bitmapWidth, quadCount); in Patch() 137 width, bitmapWidth, quadCount); in Patch() 149 float width, float bitmapWidth, uint32_t& quadCount) { in generateRow() argument 172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow() 183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow() 188 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument 189 const uint32_t oldQuadCount = quadCount; in generateQuad() 190 quadCount++; in generateQuad()
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D | Patch.h | 63 float width, float bitmapWidth, uint32_t& quadCount); 65 float u1, float v1, float u2, float v2, uint32_t& quadCount);
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D | BakedOpRenderer.cpp | 242 int quadCount = rectList.getTransformedRectanglesCount(); in setupStencilRectList() local 244 rectangleVertices.reserve(quadCount * 4); in setupStencilRectList() 245 for (int i = 0; i < quadCount; i++) { in setupStencilRectList()
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D | GlopBuilder.h | 59 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
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D | GlopBuilder.cpp | 143 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { in setMeshIndexedQuads() argument 153 mOutGlop->mesh.elementCount = 6 * quadCount; in setMeshIndexedQuads()
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/frameworks/native/opengl/tests/testViewport/src/com/android/test/ |
D | TestView.java | 130 int quadCount = quadW * quadH; in Grid() local 131 int indexCount = quadCount * 6; in Grid()
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