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Searched refs:renderLayers (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h69 virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
DOpenGLPipeline.h52 void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
DOpenGLPipeline.cpp185 void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry, in renderLayers() function in android::uirenderer::renderthread::OpenGLPipeline
DCanvasContext.cpp561 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo); in buildLayer()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.h41 void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
DSkiaPipeline.cpp72 void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry, in renderLayers() function in android::uirenderer::skiapipeline::SkiaPipeline
/frameworks/base/libs/hwui/tests/unit/
DSkiaPipelineTests.cpp138 pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, lightInfo); in RENDERTHREAD_SKIA_PIPELINE_TEST()