Searched refs:reorderChildren (Results 1 – 4 of 4) sorted by relevance
88 bool reorderChildren; member
645 newChunk.reorderChildren = (mDeferredBarrierType == DeferredBarrierType::OutOfOrder); in addOp()
323 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { in buildZSortedChildList()
681 EXPECT_FALSE(chunks[0].reorderChildren); in OPENGL_PIPELINE_TEST()685 EXPECT_TRUE(chunks[1].reorderChildren); in OPENGL_PIPELINE_TEST()707 EXPECT_TRUE(chunks[0].reorderChildren); in OPENGL_PIPELINE_TEST()710 EXPECT_FALSE(chunks[1].reorderChildren); in OPENGL_PIPELINE_TEST()713 EXPECT_TRUE(chunks[2].reorderChildren); in OPENGL_PIPELINE_TEST()