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Searched refs:runAnimations (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DTreeInfo.h86 bool runAnimations = true; variable
DRenderNode.cpp297 if (CC_LIKELY(info.runAnimations)) { in prepareTreeImpl()
342 if (CC_LIKELY(info.runAnimations)) { in pushStagingPropertiesChanges()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp553 info.runAnimations = false; in buildLayer()