Searched refs:sId (Results 1 – 1 of 1) sorted by relevance
248 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupVertex() local249 uint32_t id = s->getStateBasedID(sId); in cleanupVertex()266 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupFragment() local267 uint32_t id = s->getStateBasedID(sId); in cleanupFragment()