Searched refs:sTempFloats (Results 1 – 1 of 1) sorted by relevance
76 private static final float[] sTempFloats = new float[9]; field in AccessibilityController234 sTempFloats[Matrix.MSCALE_X] = windowState.mWinAnimator.mDsDx; in populateTransformationMatrixLocked()235 sTempFloats[Matrix.MSKEW_Y] = windowState.mWinAnimator.mDtDx; in populateTransformationMatrixLocked()236 sTempFloats[Matrix.MSKEW_X] = windowState.mWinAnimator.mDtDy; in populateTransformationMatrixLocked()237 sTempFloats[Matrix.MSCALE_Y] = windowState.mWinAnimator.mDsDy; in populateTransformationMatrixLocked()238 sTempFloats[Matrix.MTRANS_X] = windowState.mShownPosition.x; in populateTransformationMatrixLocked()239 sTempFloats[Matrix.MTRANS_Y] = windowState.mShownPosition.y; in populateTransformationMatrixLocked()240 sTempFloats[Matrix.MPERSP_0] = 0; in populateTransformationMatrixLocked()241 sTempFloats[Matrix.MPERSP_1] = 0; in populateTransformationMatrixLocked()242 sTempFloats[Matrix.MPERSP_2] = 1; in populateTransformationMatrixLocked()[all …]