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Searched refs:setMeshTexturedUvQuad (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.h57 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
DBakedOpDispatcher.cpp521 .setMeshTexturedUvQuad(texture->uvMapper, uv) in onBitmapRectOp()
775 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO in onTextureLayerOp()
848 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates()) in onCopyFromLayerOp()
DGlopBuilder.cpp107 return setMeshTexturedUvQuad(uvMapper, Rect(1, 1)); in setMeshTexturedUnitQuad()
123 GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) { in setMeshTexturedUvQuad() function in android::uirenderer::GlopBuilder