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Searched refs:setModelViewMapUnitToRect (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.h83 GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
89 return setModelViewMapUnitToRect(destination); in setModelViewMapUnitToRectOptionalSnap()
DBakedOpDispatcher.cpp221 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height())) in renderTextShadow()
379 .setModelViewMapUnitToRect(dest) in renderPathTexture()
540 .setModelViewMapUnitToRect(state.computedState.clipState->rect) in onColorOp()
661 .setModelViewMapUnitToRect(op.unmappedBounds) in onRectOp()
851 .setModelViewMapUnitToRect(state.computedState.clippedBounds) in onCopyFromLayerOp()
DOpenGLReadback.cpp224 .setModelViewMapUnitToRect(Rect(destWidth, destHeight)) in copyTextureInto()
DBakedOpRenderer.cpp151 .setModelViewMapUnitToRect(viewportRect) in endFrame()
DGlopBuilder.cpp498 GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) { in setModelViewMapUnitToRect() function in android::uirenderer::GlopBuilder