Searched refs:shadowPoly (Results 1 – 1 of 1) sorted by relevance
136 float[] shadowPoly = new float[coordinates.length * 3]; in paintGeometricShadow() local138 shadowPoly[i * 3 + 0] = coordinates[i][0]; in paintGeometricShadow()139 shadowPoly[i * 3 + 1] = coordinates[i][1]; in paintGeometricShadow()140 shadowPoly[i * 3 + 2] = coordinates[i][2]; in paintGeometricShadow()154 SpotShadow.calcShadow(light, LIGHT_POINTS, shadowPoly, coordinates.length, RAY_TRACING_RAYS, in paintGeometricShadow()