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Searched refs:skiaShaderType (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DSkiaShader.cpp330 outData->skiaShaderType = kGradient_SkiaShaderType; in store()
336 outData->skiaShaderType = kBitmap_SkiaShaderType; in store()
342 outData->skiaShaderType = kCompose_SkiaShaderType; in store()
347 outData->skiaShaderType = kNone_SkiaShaderType; in store()
352 if (!data.skiaShaderType) return; in apply()
354 if (data.skiaShaderType & kGradient_SkiaShaderType) { in apply()
357 if (data.skiaShaderType & kBitmap_SkiaShaderType) { in apply()
DSkiaShader.h50 SkiaShaderType skiaShaderType; member
DGlopBuilder.cpp630 mOutGlop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType; in build()
685 ALOGD_IF(fill.skiaShaderData.skiaShaderType, " shader type %d", in dump()
686 fill.skiaShaderData.skiaShaderType); in dump()
/frameworks/base/libs/hwui/tests/unit/
DGlopBuilderTests.cpp45 EXPECT_EQ(expectedFill.skiaShaderData.skiaShaderType, builtFill.skiaShaderData.skiaShaderType); in expectFillEq()
113 glop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType; in blackUnitQuadGlop()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp368 Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ? in render()