Searched refs:skiapipeline (Results 1 – 25 of 34) sorted by relevance
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/frameworks/base/libs/hwui/ |
D | RenderNode.h | 318 std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() { in detachAvailableList() 325 void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) { in attachAvailableList() 342 mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>(); in setLayerSurface() 364 skiapipeline::SkiaLayer* getSkiaLayer() const { in getSkiaLayer() 376 std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList; 382 std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer;
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D | SkiaCanvas.cpp | 750 sk_sp<uirenderer::skiapipeline::AnimatedRoundRect> drawable( in drawRoundRect() 751 … new uirenderer::skiapipeline::AnimatedRoundRect(left, top, right, bottom, rx, ry, paint)); in drawRoundRect() 757 …sk_sp<uirenderer::skiapipeline::AnimatedCircle> drawable(new uirenderer::skiapipeline::AnimatedCir… in drawCircle()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaLayer.h | 24 namespace skiapipeline {
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D | SkiaOpenGLReadback.h | 23 namespace skiapipeline {
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D | LayerDrawable.h | 26 namespace skiapipeline {
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D | GLFunctorDrawable.h | 30 namespace skiapipeline {
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D | ReorderBarrierDrawables.h | 27 namespace skiapipeline {
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D | RenderNodeDrawable.h | 30 namespace skiapipeline {
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D | SkiaVulkanPipeline.h | 24 namespace skiapipeline {
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D | SkiaOpenGLPipeline.h | 23 namespace skiapipeline {
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D | LayerDrawable.cpp | 27 namespace skiapipeline { namespace
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D | SkiaDisplayList.h | 32 namespace skiapipeline {
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D | SkiaDisplayList.cpp | 28 namespace skiapipeline { namespace
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D | SkiaRecordingCanvas.h | 25 namespace skiapipeline {
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D | GLFunctorDrawable.cpp | 26 namespace skiapipeline { namespace
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D | SkiaPipeline.h | 26 namespace skiapipeline {
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D | SkiaOpenGLReadback.cpp | 32 namespace skiapipeline { namespace
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D | AnimatedDrawables.h | 26 namespace skiapipeline {
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D | SkiaVulkanPipeline.cpp | 41 namespace skiapipeline { namespace
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D | SkiaOpenGLPipeline.cpp | 36 namespace skiapipeline { namespace
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D | DumpOpsCanvas.h | 23 namespace skiapipeline {
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 77 std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread)); in create() 80 std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread)); in create() 96 skiapipeline::SkiaPipeline::destroyLayer(node); in destroyLayer() 112 skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor); in invokeFunctor() 115 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor); in invokeFunctor() 131 skiapipeline::SkiaPipeline::prepareToDraw(thread, bitmap); in prepareToDraw()
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/frameworks/base/libs/hwui/tests/common/ |
D | TestUtils.h | 261 … std::function<void(RenderProperties& props, skiapipeline::SkiaRecordingCanvas& canvas)> setup, 262 const char* name = nullptr, skiapipeline::SkiaDisplayList* displayList = nullptr) { 278 std::unique_ptr<skiapipeline::SkiaRecordingCanvas> canvas( 279 new skiapipeline::SkiaRecordingCanvas(nullptr,
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D | TestUtils.cpp | 58 pipeline = new skiapipeline::SkiaOpenGLPipeline(renderThread); in createTextureLayerUpdater() 60 pipeline = new skiapipeline::SkiaVulkanPipeline(renderThread); in createTextureLayerUpdater()
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/frameworks/base/libs/hwui/tests/unit/ |
D | SkiaRenderPropertiesTests.cpp | 38 using namespace android::uirenderer::skiapipeline;
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