Home
last modified time | relevance | path

Searched refs:skiapipeline (Results 1 – 25 of 34) sorted by relevance

12

/frameworks/base/libs/hwui/
DRenderNode.h318 std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() { in detachAvailableList()
325 void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) { in attachAvailableList()
342 mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>(); in setLayerSurface()
364 skiapipeline::SkiaLayer* getSkiaLayer() const { in getSkiaLayer()
376 std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList;
382 std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer;
DSkiaCanvas.cpp750 sk_sp<uirenderer::skiapipeline::AnimatedRoundRect> drawable( in drawRoundRect()
751 … new uirenderer::skiapipeline::AnimatedRoundRect(left, top, right, bottom, rx, ry, paint)); in drawRoundRect()
757 …sk_sp<uirenderer::skiapipeline::AnimatedCircle> drawable(new uirenderer::skiapipeline::AnimatedCir… in drawCircle()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaLayer.h24 namespace skiapipeline {
DSkiaOpenGLReadback.h23 namespace skiapipeline {
DLayerDrawable.h26 namespace skiapipeline {
DGLFunctorDrawable.h30 namespace skiapipeline {
DReorderBarrierDrawables.h27 namespace skiapipeline {
DRenderNodeDrawable.h30 namespace skiapipeline {
DSkiaVulkanPipeline.h24 namespace skiapipeline {
DSkiaOpenGLPipeline.h23 namespace skiapipeline {
DLayerDrawable.cpp27 namespace skiapipeline { namespace
DSkiaDisplayList.h32 namespace skiapipeline {
DSkiaDisplayList.cpp28 namespace skiapipeline { namespace
DSkiaRecordingCanvas.h25 namespace skiapipeline {
DGLFunctorDrawable.cpp26 namespace skiapipeline { namespace
DSkiaPipeline.h26 namespace skiapipeline {
DSkiaOpenGLReadback.cpp32 namespace skiapipeline { namespace
DAnimatedDrawables.h26 namespace skiapipeline {
DSkiaVulkanPipeline.cpp41 namespace skiapipeline { namespace
DSkiaOpenGLPipeline.cpp36 namespace skiapipeline { namespace
DDumpOpsCanvas.h23 namespace skiapipeline {
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp77 std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread)); in create()
80 std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread)); in create()
96 skiapipeline::SkiaPipeline::destroyLayer(node); in destroyLayer()
112 skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor); in invokeFunctor()
115 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor); in invokeFunctor()
131 skiapipeline::SkiaPipeline::prepareToDraw(thread, bitmap); in prepareToDraw()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.h261 … std::function<void(RenderProperties& props, skiapipeline::SkiaRecordingCanvas& canvas)> setup,
262 const char* name = nullptr, skiapipeline::SkiaDisplayList* displayList = nullptr) {
278 std::unique_ptr<skiapipeline::SkiaRecordingCanvas> canvas(
279 new skiapipeline::SkiaRecordingCanvas(nullptr,
DTestUtils.cpp58 pipeline = new skiapipeline::SkiaOpenGLPipeline(renderThread); in createTextureLayerUpdater()
60 pipeline = new skiapipeline::SkiaVulkanPipeline(renderThread); in createTextureLayerUpdater()
/frameworks/base/libs/hwui/tests/unit/
DSkiaRenderPropertiesTests.cpp38 using namespace android::uirenderer::skiapipeline;

12