Searched refs:snapBack (Results 1 – 2 of 2) sorted by relevance
322 boolean snapBack = false; in flingWithCurrentVelocity()324 snapBack = snapBack || mFalsingManager.isFalseTouch(); in flingWithCurrentVelocity()326 snapBack = snapBack || isBelowFalsingThreshold(); in flingWithCurrentVelocity()330 snapBack |= Math.abs(vel) > mMinFlingVelocity && velIsInWrongDirection; in flingWithCurrentVelocity()331 vel = snapBack ^ velIsInWrongDirection ? 0 : vel; in flingWithCurrentVelocity()332 fling(vel, snapBack || forceSnapBack, mTranslation < 0); in flingWithCurrentVelocity()344 private void fling(float vel, final boolean snapBack, boolean right) { in fling() argument347 target = snapBack ? 0 : target; in fling()358 if (!snapBack) { in fling()366 if (snapBack) { in fling()
281 snapBack(animView, velocity); in handleUpEvent()334 snapBack(animView, velocity); in handleUpEvent()344 snapBack(animView, velocity); in handleUpEvent()356 private void snapBack(View animView, float velocity) {